2000AD Prog 427: Anderson – Death or Glory? “Jusssticcce ssshall be done!”

Anderson invites the Dark Judges to limbo, Sláine has a wardrobe change, Supersurf 7 is go, Johnny and Wulf pay a trip to the farm and a 20th century earthlet Boing®s to the 22nd.

2000D Prog 426: Midnight Express – Southbound Surfer! “Intruder on track! Impact unavoidable!”

Johnny and Wulf in semi-retirement on a forested colony planet, a pilot stranded on a forested planet (apparently), Sláine... the gladiator, Marlon goes on the run (flutter? Because he's flying), Rogue gains a lead though also gains a few enemies in the next zone (ambush alert?) and the remaining Dark Judges also 'port in to an ambush.

2000AD Prog 424: Midnight in the Mega-City… Surfing on the street! “Crazy skyhog!”

Fear falls first, Sláine versus the Nazis (not really), the mice are coming, a new passtime in the Mega-City (the cover kind of gives that away), the Norts flog a dead horse and the bounty hunters finish their big bust.

2000AD Prog 423: Dark Judges in Crash Dorm 2! “Ssssleep forever!” Anderson’s nightmare!

Things hot up in the Grand Hall of Justice, Sláine and Murdach's balancing act, Judge amok, Rogue in disguise (as a rhino) and the bounty hunters face the Howlers

2000AD Prog 422: The grave face of future war “We’re unique!” “We’re genetic!” “We’re dead!”

Anderson prepares to limbo dance with the Dark Judges, Murdach has a pique of jealousy as Sláine fights cyborgs, a perp has a day out until a different cyborg scares him back to the cubes, the biochips have a chance to shine and Alpha tracks down the brainwraith.

2000AD Prog 419: Fear, Fire, Death & Mortis! “There’ss no sstopping uss now!”

Anderson dead (yeah, right) as the Dark Judges jump to another dimension, Sláine also jumps dimensions, ending up els-where, something smells at the Necropolis, hulks get lit and Alpha should have taken care of the robots (one way or another).

2000AD Prog 418: Death’s dark dimension: Necropolis now! “Unwrap the corpssse – sso that we may live!”

The DJs are back, so's Slough Feg, poison gas in MC1, the pincer movement continues (but doesn't resolve) and the Stronts go after their first bounties.

2000AD Prog 406: The Ballad of Halo Jones Act II

A change of pace for Halo, Rogue heads to Horst, Dredd gets bionic peepers and Anderson faces the young Mutant, Tomas de Torquemada (spoiler) dies, so does Titus Nebb.

2000AD Prog 405: UNGH! Dredd vs. Dredd …and one must die!

We see the writer of the Ballad of Halo Jones (it's not Alan Moore), Rogue goes rogue, zombie Dredd fights time-travelling Dredd, but then zombie Dredd becomes a time-travelling Dredd, Torque goes through changes and the Helltrekkers meet their next challenge (the Nebbs are involved).

2000AD Prog 404: Torquemada dresses to kill! FWOOSHH! “Your fireballs cannot harm me now, Nemesis… repent and die!”

Bryan Talbot puts Torquemada on the cover about a year after the last time (that time a phantasmal and victorious Kevin O'Neill piece). Music Centre continues the promotion of Mutants in Mega-City One by running some reviews from various sources (The Galactic Guardian has a typo "I lovde it"). The rest of the Nerve Music … Continue reading 2000AD Prog 404: Torquemada dresses to kill! FWOOSHH! “Your fireballs cannot harm me now, Nemesis… repent and die!”