Games Workshop Index

For most of the 1980s (and some of the 1990s?) Games Workshop and Citadel Miniatures had a licence with IPC to produce games and miniatures based on 2000AD characters. They only ended up using Judge Dredd, Rogue Trooper and (very minimally) Strontium Dog. Here’s a list of what was how Games Workshop used their licence in roughly chronological order (White Dwarf features listed underneath the main games). I’ll list what I can find of the Citadel range in a separate post, though apparently information is patchy so it could be subject to updates as further information comes to light. Everything listed here falls within the scope of this blog, so I’ll link blog posts as I go – at one post a day it should take about two thirds of a year until this page is ‘complete’.

While on the subject of games – to support the current licence holders, Warlord Games produce the current range of miniatures and EN Publishing are the current roleplaying gamers (I’m not associated with either company and they’ve never sent me anything to pay for publicity).

  • Judge Dredd: The Game of Crime-Fighting in Mega-City One (a stand-alone boardgame)
  • Judge Dredd – The Role-playing Game (does what it says on the tin – well, box)
  • Judgement Day (scenario for the above)
  • Rogue Trooper Boardgame (stand-alone boardgame)
  • Slaughter Margin (scenario for the JD RPG)
  • Citi-Block: Judge Dredd Floor Plans (self-explanatory, but has a nifty book on block creation)
  • The Judge Dredd Companion (accompanies the RPG)
  • Block Mania (stand-alone boardgame for two players)
  • Mega Mania (expansion for Block Mania, allows four players)
  • Judge Dredd – The Role-playing Game (as above, but in a hardback book edition released about two years after the box set)

And now for the White Dwarf articles!

  • Issue 36 (1982): article on creation of Judge Dredd: The Game of Crime-Fighting in Mega-City One
  • Issue 73 (January 1986): review of the Judge Dredd – The Role-playing Game
  • Issue 76 (April 1986): You’re Booked! – The Justice Department Accounts Division for Judge Dredd, by Marcus L Rowland (art by Mark Harrison
  • Issue 77 (May 1986): The Crazy File – New Crazes for Judge Dredd by Pete Tamlyn
  • Issue 78 (June 1986): The Spungg Ones! – A Judge Dredd adventure for a small team of Judges by Marcus Rowland)
  • Issue 79 (July 1986): Psi Judges by Carl Sargent
  • Issue 80 (August 1986): Something Special – Special abilities for the Judge Dredd game by Hugh Tynan
  • Issue 82 (October 1986): Narks! – Informers in Judge Dredd, by Carl Sargent
  • Issue 83 (November 1986): A Day in the Life of Sector 255 by Hugh Tynan and adverts for Judge Dredd: The Game of Crime-Fighting in Mega-City One, Judge Dredd – The Role-playing Game and Judgement Day.
  • Issue 85 (January 1987): Thrud the Barbarian by Carl Critchlow
  • Issue 86 (February 1987): The Trouble With Time – time travel for the Judge Dredd RPG by Marcus Rowland
  • Issue 88 (April 1987): A Night in the Death of Sector 255 – an adventure for the Judge Dredd Roleplaying Game by Hugh Tynan, art by Brett Ewins; Pass-Interference Eat Judge Boot, Creep – Judges in Blood Bowl, by Lewis Foti, Marc Gascoigne and Jervis Johnson; advert for Rogue Trooper (boardgame)
  • Issue 89 (May 1987): reviews of the Rogue Trooper Boardgame and Slaughter Margin; Illuminations: Brett Ewins
  • Issue 90 (June 1987): You’ll Never Take Me Alive, Cop – Aarrgh – perps as player characters in Judge Dredd the Roleplaying Game by Carl Sargent, art by Nik Williams; Tales from Mega-City One – adventure outlines by Hugh Tynan; We Gotta Traitor to Find – new cards for the Rogue Trooper boardgame by Graeme Davis and Jervis Johnson
  • Issue 92 (August 1987): Thrice Upon a Time in Mega-City 1 – three adventures for the Judge Dredd Roleplaying Game by Marcus Rowland
  • Issue 93 (September 1987): Lone Trooper – solitaire rules for the Rogue Trooper boardgame by Richard Halliwell; All the Lonely People – campaign characters for the Judge Dredd Roleplaying Game by Marcus Rowland; advert for the Judge Dredd Companion
  • Issue 94 (October 1987): To Live and Die in Mega-City One – an epic adventure for the Judge Dredd Roleplaying Game by Marcus Rowland; Happy Hour – new counters for the Block Mania boardgame by Richard Halliwell
  • Issue 95 (November 1987): To Live and Die in Mega-City One Prog 2: The Big Sleep by Marcus Rowland; advert for Citi-Block: Judge Dredd Floor Plans
  • Issue 96 (December 1987): To Live and Die in Mega-City One Prog 3: Let’s Do the Time-Warp (Again) by Marcus Rowland

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