Monthly Archives: September 2015

2000AD Prog 13: From Out of my Alien Head I, Tharg Bring you the… Future!

While there’s one or two that jump out, I’m not a big fan of montage covers, and this one has been bodged from a number of sources.  I recognise the picture of John Probe with skull-imprinted circuits from the first prog and no doubt I could go back through the other progs up to this point and locate the other pictures.  Tharg is sporting a red mohican while his Rosette of Sirius is white – at some point this colour scheme will swap.  Oh, and ‘programme’ has been shortened to ‘prog’ on this cover – it’s about time!

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2000AD Prog 12: The Return of Mekon

2000AD is in the dozens now, Dare’s second saga is beginning and both front and back covers are given over to the spacer.  The front is illustrated by Mike Western, with a ship by Belardinelli bodged in a few times. Continue reading

2000AD Prog 11: Follow Me into the Sun… You will Share the Death of a Martian Warrior!

‘Bollo’ makes his first of many appearances this issue, depicting Commander Monday’s last flight.  Bollo is, of course, Brian Bolland and while he has been responsible for many memorable comics (including that panel) he’s just as well known for his many covers across British and American comics.

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2000AD Prog 10: The Robots’ Revolt has Begun – All Humans Must Die!

Ezquerra finally gets his first cover, though probably not in a manner he appreciated.  The pic of Call-Me-Kenneth appears to have been taken from a panel in the story, and the Dredd has been taken from somewhere else and reversed (the plain shoulder pad and chain are on the wrong side, for a start).  I can’t decide if the replacement legs for CMK were provided by Kev O’Neill or not.  I’m making the assumption that any art editing and bodging not done by O’Neill are Jan Shepheard’s work.  We get a circular background and a speech bubble on this cover. Continue reading

2000AD Prog 9: Goodbye, Giant! The Mad Avenger has you in his Sights!!

Dave Gibbons provides the first and only Harlem Heroes cover.  I’m not sure that Inferno makes any covers either – unusual for such long-running series.  The cover in question depicts the events of the last frame of the story.  I’d question whether it should have appeared on the following prog, but that will be given to the first ever Dredd multi-part story.

Into the prog, and Invasion! begins with a flashback to the third day of the Volgan occupation and the sinking of the British Navy (including all ships and crewmen).  The story is a typical ‘trained soldiers fail but untrained lorry driver manages to outwit everyone’, which is getting a bit tired already.  A very jingoistic end with North Sea Oil saving the day (not just any oil, you see).

This week’s episode of Flesh marks the first use of the word ‘prog’ in the intro text: “Last prog we left Old One Eye – the monster Tyrannosaur – in a pit of spikes.”  We meet the annoying 23rd century brat Orville Wainwright, who doesn’t survive the episode (following from Dredd’s censored panel last prog we get another censored panel with Orville’s grisly death at the hands, or jaws, of Old One Eye.

Harlem Heroes begins and ends with a) Artie Gruber and b) circular panels.  On their return from Moscow, the Heroes superliner manages to squeeze through the narrow streets of Harlem though before long they’re off to play against the Aztec-themed Montezuma Mashers.  The fans here were masks which, we are told, concealed the hideous, revenge-hungry face of Gruber, with his robes concealing a multi-part flamer gun which he quickly assembles without anybody around him noticing.

Dan Dare has Commander Monday falling for the paper-thin bluff and so he attacks our ‘space hyper-hero’ before Dare whispers the plan to him.  The Biog ship seems to be able to communicate to the humans telepathically, but I guess it’s a one-way link.  He’s allowed to approach the Odyssey, and once they are in contact, Dare tells the Odyssey to divert all power to the warp motors, tearing a hole in the side of the Biog ship.  With no explanation they find the massed star fleets of Earth awaiting them outside, though the Biog fleet is also approaching, so not quite as welcome a sight as they would have wished for.

Facing the last page of Dare is an advert for some Batman toys, with a one-page strip from British artist Frank Langford, who was best known for romance comics, a few Doctor Who stories and The Angry Planet (published in the 1960s and no relation to the Tornado story from a few years after this prog).

John Cooper is back on M.A.C.H.1 in a John Wagner-scripted episode where Probe is stopping a civil war erupt in to World War Three. Cooper’s depictions of a war-torn city are very effective, evoking images from civil war news coverage.  Right at the end we’re told that the bane of Probe’s thoughts is a ‘series six computer’ and the next story features a ‘K’ series robot as we get the defacto prologue to The Robot Wars.

Good artwork is provided by Ron Turner though unfortunately his old-fashioned stylings (with his earliest work appearing in 1949!) never fit into the punk-era 2000AD and a good proportion of his work printed by Tharg was actually reprints from older comics.  As for the story itself we get introduced to the interestingly-named Judge Diablo, though we don’t find out much about him before his demise, other than he apparently enjoyed watching a robot committing suicide.  Best introductions?  We meet a Heavy Metal Kid, and Dredd pulls down his helmet respirator.  Reinforcing the ties between stories, we get the Transatlantic Tunnel Interpass which ties in to the newly-opened tunnel’s appearance in Harlem Heroes a few progs and 49 years earlier.

Oh, and there’s eight more cards for the Flesh game on the back cover (again, to play it you’ll have to cut off the last page of Dredd).

2000AD Prog 8: 8 Full Colour Monster Pix!

The front and back covers on prog 8 are dedicated to Flesh (the back being for the Flesh card game, though you’ll need to lose the last page of this week’s Dredd to use them).

First story up is Invasion! and it was a story I was familiar with from a reprinting in a special or annual.  IPC had a policy of not reprinting material for five years, and I think I got into 2000AD at the exact point that their reprint could be from early 2000ADs instead of IPC intellectual property from other titles.  Anyway, we get the Concorde Mark III, London buses and a flashback pic of Kelvin Savage (Bill’s son).  A good enough use of four pages.

The next story I was also familiar with from my first year as a Squaxx – Flesh, with prehistoric snakes, Old One Eye and the water-dwelling Phobosuchus.  The episode ends with yet another final reckoning between Reagan and Old One Eye.  The page facing Flesh features a reader-submitted design for (amongst others) a Dictator of Zarg (sic) who looks nothing like the more familiar Dictators of Zrag.  Presumably they were redrawn by an un-named art droid.

With the Harlem Heroes, Giant’s death dive sans jetpack is temporarily halted by an unsuspecting Siberian Wolf.  This respite gives Giant time to score an air-strike before Slim ferries him the rest of the way to the ground.  The Heroes aren’t very good at calling for time-outs, but luckily the umpire prompts them.  The last page of this episode features Artie Gruber’s first appearance, and an explicit reference to Mega-City One (previously featured on a sign in the background in the Transatlantic Tunnel).  Artie’s op costs eight million dollars – I can’t remember if currency has been mentioned in the Harlem Heroes before – surely they’d have switched to creds by now?

This prog features two stories illustrated by Belardinelli – the first is Dan Dare with a gorgeous splash page of the Biogs’ Living Spaceship (mentioned in such a way twice in the same panel).  There’s a nice circular panel picked out in red ink before Ziggy Rodann saves the day (well, hour) by taking down the Shepherd on the Odyssey.  Some Prisoner-esque rover-style antibodies take Dare and his party into the Biog where they’re offered the option to betray their shipmates for everlasting life.  Quite transparently Dare bluffs that he’s turned traitor, but you can tell it’ll be enough for the Biog.

On to the Nerve Centre where we find out Tharg is from Betelgeuse VI (which has three moons and a red sky).  We’re also told to watch out for Star Wars, and the Mekon.  The Nerve Centre is rounded out with a couple of adverts for stamps.

Over the page we meet a childhood friend of Probes.  John Cooper guides us through five and a half pages of Probe going on a personal mission to rescue Maria Aragon from a gang which has kidnapped her in exchange for a ransom.  Aragon’s fiancee is apparently short on guts for not going to rescue her himself, though to be fair to Felipe (the fiancee) the only thing that stopped Probe being killed the minute after he’d handed over the ransom money was that he was a M.A.C.H. man.  The half-page after M.A.C.H.1 is taken up with a reader-designed tank, which is very obviously redrawn by Kev O’Neill.

Finally, apart from those afore-mentioned Flesh cards, we have Dredd.  It could be argued that, in its way, this is one of the most influential of the early Dredds.  Others may have introduced us to the Lawmaster, the Statue of Judgement, and the ruins beyond the walls, but this Belardinelli-illustrated story introduces the mystery of Dredd’s face.  Apparently Tharg/Mills wasn’t happy with the face that had been drawn for Dredd, so slapped a ‘censored’ sign over it (possibly as there wasn’t time to get it redrawn).  Thus one of the defining characteristics of the future lawman was born.  Belardinelli is at his best at outlandish creatures and aliens, none of which appear in this episode, though the glimpses we see of MC1 in the background are typical of his organic Art Nouveau-ish buildings, which suit the city pretty well.

2000AD Prog 7: The Biogs from Planet Zircon are on the Rampage for their Main Fuel Supply… Earthmen!

As expected my slog got off to a pretty good start at the weekend but slowed to a crawl once pesky work got in the way.

Not the snappiest of cover captions there (I considered trying to edit it down a little, but want to see how WordPress reacts to such a long title).  The other cover line was: “Who can tear a building to shreds with his bare hands?  Answer inside…” by the 7th prog, any Earthlet who doesn’t answer ‘M.A.C.H.1’ hasn’t been paying attention.  Good work from Massimo on his first proper cover (his art had appeared on Progs 1, 2 and 4, but only in the form of Dare’s head, or jostling for space with the promotional blurb and free gifts).

Over the page a splash of Paddington station, as run by Volgs.  A pretty light episode on plot, but we see one of the units from the Red Alert / Futuregraphs in action (the Spyder Troops).  In the last few panels it turns out that the Mad Dogs get their best intel from Volg-run propaganda, which gives the game away by letting Savage know about the Volg informant.  Not the best strategy from the Volgans there…

On to Flesh where Old One Eye goes on the rampage, attacking through hate rather than for food.  The other characters start to get slightly more dimensions to them – having his home city appears to have sobered up the Doc enough that he gets Carver and Reagan to stop fighting.

Before Harlem Heroes we have a pre-skinhead Weetabix advert (this one featuring the one true Doctor Who).  In Harlem Heroes itself we have three pages which basically repeat the last page of the previous episode, showing us how little the Siberian Wolves care about their own safety next to the glory of Mother Russia.  On the last page Giant find out his jet pack has been sabotaged, cue cliffhanger.

Dan Dare sees the spacer taming the living Axe, which always reminds me of the Polymorph from Red Dwarf (which made its first appearance over a decade after this story).  What remains of his crew escape Jupiter to find the Odyssey is having problems with the Biogs spaceship, in a great panel that Belardinelli manages to cram into half a page of story.

The rest of the page is taken up with the omnipresent adverts for stamps and, after a break in the previous prog, a Thargnote sized Nerve Centre.  I almost missed it, but the term ‘Borag Thungg’ makes it’s first appearance here.

Onwards to M.A.C.H.1 where Probe goes off to Bolavia (sic) to rescue a distinctly unappreciative British arms dealer, who quickly proceeds to order the guard holding him captive to arrest his rescuer.  Probe gets captured due to showing those pesky emotions again and orders the computer to switch off his hyperpower in order to fool the guards.  Not entirely sure why he couldn’t just have acted as if he was weak.  Earthlings are warned not to throw secret police chiefs out of helicopters (or was it pulling down two thousand ton buildings we were warned against?)

In a week where we’ve seen a preview of a forthcoming Dredd story featuring a rebuilt Statue of Judgement (or possible building site thereof), in this prog we get the unveiling of the original Statue, still with a body of water behind it.  Apparently it was built by the people, though I do wonder how it became the HQ of PSU in latter years (maybe something that happened during the reign of Cal – I don’t remember if any details will be given).  One of the perps suggests Dredd is not human, a later scene is reminiscent of the film we do not mention, and we get a view of the Lawrod (though it isn’t named in this episode).  I don’t recall whether we’ll get many details of the Lawrod, but a slide on the side seems to suggest it has a Lawgiver-style ammunition selection, though this one goes up to seven!  One the back page we get an advert for the Flesh card game that will build up over the next four weeks, along with a distinctly un-2000AD children’s comic-style panel.  Not familiar with those types of comic artist, so I wouldn’t know if it was provided by a famous Beano, Dandy or Whizzer and Chips artist.